Вспомнил о интересном моде, который привлекал мое внимание до того,
как я познакомился с GZM. Он содержит массу изменений в игре на основе
оригинальных карт. Кроме того требует для работы Road to Victory 13b,
и предполагает использование случайных карт Solvang-а.
Заинтересовал меня в свое время попыткой автора наладить
дело с воздушными боями, и думаю, автор работал в правильном направлении..
"Все ВВС работают на 1-секундной задержке между полетами. Это означает, что Вы можете послать эскорты истребителей вместе с бомбардировщиками. Это также означает, что враг может действенно атаковать Вас с помощью ВВС, если Вы не имеете никакой ПВО и потеряли все ваши истребители."
Ниже описание Olmsted 2.41 с BK-портала
Description: MOD that alters the play of the original Blitzkrieg campaigns.
Downloads: 8631 (Last download on 01/06/2007 01:19:02 GMT)
File Size: 24MB Download
Installation: You must run this MOD alongside Road to Victory 1.3b
Extract the .PAK file from Olmsted2.19.zip into your Blitzkrieg Run\Data folder alongside R2V Realism 1.3b.pak, R2V_ Buildings.pak, R2V, Units&Skins.pak. Designed to work alongside EdgeCrusher's Soundpack
12 of each kind of core unit for a total of 24.
Each campaign begins with 6 core units, the first promotion gets 3 more of each, the second gets another 3 of each. Making general earns you nothing (just easier this way).
Each campaign begins with different units available to player - The Soviets begin with 2 KV-2's, 4 light tanks, 2 Bm-13's and 4 light howitzers. The Allies begin with 2 Matildas, 4 light tanks, 2 Bofors AA guns and 4 light howitzers. The Germans begin with 2 Pz. IV D's, 4 light tanks, 2 88's and 4 light howitzers.
Many of the patch files have been changed to add more enemy units. Towns have more enemy tanks, guns, infantry, etc. Some towns are heavily entrenched, others have large mobile groups. AA guns are far more common and more densely placed. Almost every large town has become a more formidable obstacle. All maps should be harder to win and more fun.
I changed all of the graph files so that all maps are now at least 10x10. Some desert maps are 16x16. This gives more room to maneuver and more room to put in supporting defensive positions. It also means that you should always have more distance between the enemy town and your start.
Escort and Intercept missions now have infantry support for your tanks.
All airpower works on 1-second lag between flights. This means that you can send fighter escorts for recon and bomber units. It also means the enemy can really hammer you with airpower if you have no AA and lose all your fighters.
Almost all historical maps have been tweaked to make them more challenging and more balanced with the increased number of core units. Where appropriate the descriptions and instructions have been rewritten to accomodate the changed missions.
Hurricane and the FW-190 are now ground attack planes. They can survive somewhat longer in flak heavy environments, but are very limited in numbers and are not overwhelming.
Added the Pz. IV H from Burning Horizon, it appears in the later war years for all three campaigns. I did change its gun from the one on it in BH. In BH it was armed with the Panther's gun. Now it has the same gun as the Pz. IV G.
The Po-2 can drop 2 bombs. It appears as the Russian bomber in some early war missions. It sometimes drops bombs even when it is acting as a recon plane.
Made the Semovente SPG more common in the Africa chapters for the Allies. It appears as a core unit for the Germans in the Africa chapter.
Few changes made to when you get certain units and to some of the bonus units. Thus, the Soviets can get a T-70 a bit earlier. The Germans get access to the 2-cm flak gun a little bit earlier and the Wirbelwind earlier.
Added a supply train to the German's Kharkov 42 map. I also split the player's core units between North and South and greatly increased the numbers of Soviet tanks.
Added a rail-mounted cannon to the Soviet Stalingrad map.
Increased the hitpoints on all anti-tank guns from 50 to 75. This makes it easier to use them as core units, without having them always get destroyed. Now, the crew often dies but the gun itself can be recrewed and healed.
Increased the ranges on all light mortars and made it so that almost all missions now start with 2 light mortars and 2 HMG's.
Made the SDkfz 222, Humber and BA 10 better. This was done to encourage use of recon vehicles. They now have more hitpoints (75), can see further and have thicker armor. While this is not 100% accurate, it was done in order to encourage the human player to use recon units in the core units.
"There are undoubtedly some things that I have forgotten. If you have a question about something, leave me a message on CDV forums and I will answer it."
Version 2.19 Changes
The main change in this version is the addition of Panzergrenadiers, Waffen SS and Paratroopers to all of the late war random missions. "Thus, when playing as the Germans you should have Panzergrenadiers and/or Waffen SS instead of or in addition to the regular infantry. Also, when you call for Paratroopers, it will drop Paratrooper units. When you play as the Allies, you will fight against Waffen SS and Panzergrenadiers, and when you call for Paratroopers you will get Paratroopers. "
Version 2.41 Changes
1. The tank tracks mod is fully integrated into it so, there is no need to use that alongside it anymore.
2. The mission bonuses for random missions have been tweaked to make them more historically accurate (but not 100% accurate).
3. The appearance of some things has been adjusted to better balance the game. For example, as the Germans, you will rarely face the formidable Zis-2 during the Kharkov 1943 chapter. This makes your Tigers and Panthers a lot more powerful relative to the opposition. In the Soviet campaign, you will not have to deal with the Stug III and Pak 40 until later. In my opinion, these changes make the game follow the historical flow a bit better.
Second, I would like to thank all of the people whose mods have made BK a better game. In particular I would like to thank the R2V team and Edgecrusher. I would also like to thank Babs, whose alternate campaign was the inspiration for this current project. Finally, thank you to everyone at CDV forums for answering questions and keeping me sane while doing this project.
Название: Olmsted 2.41.rar
Размер: 21.62 Мб
Ссылка для скачивания файла: http://ifolder.ru/13237667
Файл moskvich-а с версией 2.19
Ссылка для скачивания файла: http://ifolder.ru/13900406
Отредактировано Magister Militum (2009-09-08 11:44:58)