Full operation manual for the
Mk. 1 Blitzkrieg RTS Total Conversion
Modification GZM: A la guerre come a la guerre, v. 7.07
Introduction
Comrades! GZM 7 is a modification for the real time strategy (or, more precisely, tactics) game Blitzkrieg I by Nival. This game is themed around World War 2.
Seventh version of GZM was in production for three years. It’s based on version 5.55 and was made by a team of more than 20 people, most of them members of BlitzUnion community. Of course, the BK engine got quite obsolete during that time, but we had reasons to continue the work. Thing is, there was no better platform capable of real-time modeling reasonably large-scale WW2 battles at the time. And even now, that niche is still vacant – Blitzkrieg II wasn’t able to compete with the first game, and no other ambitious projects were (like Sudden Strike 3: Arms for Victory, Officers, etc.). More or less successful WW2 RTS games (CoH, WW2) have a different battlefield scale and so cannot pretend to replace BK. That is why, after the release of GZM 5.55 back in 2006, we decided to develop the project further as there was no better platforms for recreating WW2 battles available for modding in sight.
We set a number of goals for ourselves, none of them easy, and now we can say with certainty that we fulfilled most of them and the rest are just a matter of time. Those goals are:
1. To show the historic flow of WW2 on all main theaters (USSR, Western and Eastern Europe, Scandinavia, Far East, North Africa, Pacific theater)
2. To show battle process with maximum realism (as far as the BK engine allows it). This goal demanded a full park of units and objects which we created. An important part of the project is a new combat system which moves BK closer to Wargame style. All of that means unit stats are now as close to realistic as the engine allows.
3. To create a universal resource base for the making of new maps and chapters, complete with a full virtual encyclopedia of “operational” WW2-era equipment.
4. To show that the USSR made the largest contribution to the defeat of world Fascism and Nazism. And also to show (as good as the engine limits allow) “how it was in reality” to all the people who defend “liberal-democtaric” or “pro-western” views (about USSR drowning the enemy in Soviet soldier corpses), “resunists” and other such types.
5. To form more or less correct image of World War 2 among the current youth, to awaken the interest to our own history among them.
Read this BEFORE attempting to install GZM 7.
What files are included in the mod:
The mod contains:
1) Main mod files (GZMV70Omega.pak, GZMV70Rus.pak, GZMV70Ger.pak, GZMV70Allies.pak, GZMV70Objects.pak, GZMV70Effects.pak, GZMV70Humans.pak)
2) Folders: «WaterBridges», «Movies», «Textes», «music»
3) The full readme (you are reading that right now)
4) Ailogic.dll – this is not a part of the mod. This file is from Stalingrad and is responsible for unit AI. Among other things, it prevents shooting through buildings. This is a default standard for the mod (except when it can negatively impact the functioning of the mission). Keep in mind that if you want to use that in multiplayer, all players should have the same version of it or else the games will not be compatible.
By default ailogic.dll is installed for mod use and it replaces the original BK file. Original file is also supplied in case new one causes errors (or in case someone wants to use original BK cheat codes – Stalingrad ailogic has different cheats…)
System requirements.
GZM 7 has much higher hardware requirements than original Blitzkrieg. Operating system requirements are the same however.
Minimal configuration: Intel Pentium 2 GHz CPU, 1 GB of RAM, GeForce 5700/Radeon 9600Pro GFX card with 256 MB of memory.
Normal configuration: Intel Core 2 Duo E4400 CPU, 1.5 GB RAM, GeForce 8600 or Radeon 1650Pro GFX card with 256-512 MB memory.
Recommended configuration: Intel Core 2 Duo E6600, 2GB RAM, GeForce 8800GTS/Radeon 4850 GFX card with 512 MB memory or more.
In any case you’ll need about 12 GB free space on your HDD for mod files, temp files and saved games. Unpacked mod files alone take 9.5 GB.
Mod resources usage.
ATTENTION! ACHTUNG! All of the resources made by GZM team and contained in GZM mod (maps, units, buildings, effects, sounds and more) are intellectual property of GZM team, and can be used in other mods only with author’s permission. This especially concerns foreign modders and their mods, local modders can solve this simpler.
Warning.
Achtung! Achtung! The mod is NOT to be used commercially and should only be distributed free of charge.
This mod was developed on enthusiasm alone, the team spent 3 years of their lives and innumerable amount of work to get it done and make sure it is THE best mod for Blitzkrieg. Considering the present economic situation (material state of many of the developers leaves much to be desired), BlitzUnion community considers it fair if the players have a possibility to support the team with money. We’ll be happy to accept any sponsor help. This can be done using our contact data which is located in the end of this file.
Mod installation.
ACHTUNG! ACHTUNG!
GZM absolutely MUST be installed into ‘clean’ Blitzkrieg I, so there should be no other mods in this copy of the game.
Also, it is strongly recommended to manually clean the maps and scenarios folders (those are located inside Data folder) at least once per campaign (after about 8 chapters). If you don’t do this, you may encounter a problem where when you advance to the next chapter, no mission marks appear on the map.
ACHTUNG! ACHTUNG! The mod requires the texture quality to be set to MAXIMUM in game settings (not to COMPRESSED or LOW). Setting anisotropic filtration to ‘Application preference’ in videocard driver settings is recommended, too. If you get graphics artifacts like violet textures, you may need to tweak some more graphics driver settings (this is a very rare case).
Order of installation.
1. Make sure you have Blitzkrieg I (with patch 1.2) in a clean state (no other modifications installed)
2. In the process of installation 2 files (original BK ailogic.dll renamed to ailogic_b.dll and Stalingrad ailogic.dll renamed to ailogic_s.dll) will be placed directly to Blitzkrieg folder, you don’t have to do anything about them.
3. Unpack the installer to some folder, DO NOT run the gzm.msi directly from archive. (you won’t be able to install anything if you do). Run the installer and install the mod to your Blitzkrieg folder.
4. Run Blitzkrieg with its original game.exe file
5. Make sure texture quality is set to MAXIMUM in game settings.
6. Set the difficulty to NORMAL (this is important)
Now you can start any campaign.
You DO NOT need to activate the mod via game Modifications menu.
ACHTUNG! ACHTUNG! You should start a NEW campaign after you have installed the mod, do not attempt to load an old save (even the one made with GZM 5.55) or you’ll get many glitches.
ACHTUNG! ACHTUNG! The mod is made for NORMAL difficulty level. All other levels have ‘wrong’ modifiers to unit stats and using them is strongly NOT recommended.
ACHTUNG! ACHTUNG! The mod is made for Blitzkrieg, it will most likely not work on Burning Horizon, Rolling Thunder or any other BK-based game.