темы если че такой не нашел :/ дело кароче такое,эт скрип для мульти,но все равно,мож кто знает че тут делаеца в камандах,я немного разабрал,но пока чет нече не понятно.спс :dedok:
function LR(x)
LandReinforcement(x)
end
function Rad(x)
local z = RandomInt(x)
return z
end
function Inital_Reinf()
for i = 0, max_player do
if IsPlayerPresent(i) == 1 then
if Init_count < max_init then
if (GetNUnitsInScriptGroup(i + 1) + GetNUnitsInScriptGroup((i + 1) * 10)) < min_init then
pre_lr = (i + 1) * 10
LR(pre_lr)
Init_count = Init_count + 1
end
end
end
end
end
function Check_Player()
local sas = 0
local sae = sps - 1
local sbs = sps
local sbe = max_player
-- Vorschleife
seite_d = 0
while sas <= sae do
if IsPlayerPresent(sas) == 1 then
seite_d = seite_d + 1
end
sas = sas + 1
end
seite_u = 0
while sbs <= sbe do
if IsPlayerPresent(sbs) == 1 then
seite_u = seite_u + 1
end
sbs = sbs + 1
end
-- Vorschleife Ende
sas = 0
sae = sps - 1
sbs = sps
sbe = max_player
tmpd = 1000
tmpu = 1000
for z = 0, max_player do
if IsPlayerPresent(z) == 0 then
if z < sps then
if seite_d > 0 then
while sas <= sae do
if IsPlayerPresent(sas) == 1 then
if GetNUnitsInPlayerUF(sas) < tmpd then
tmpd = GetNUnitsInPlayerUF(sas)
min_ply_d = sas
end
end
sas = sas + 1
end
sp_min_d = min_ply_d + 1
reinf_d = sp_min_d * 100 + std_reinf
LR(reinf_d)
end
else
if seite_u > 0 then
while sbs <= sbe do
if IsPlayerPresent(sbs) == 1 then
if GetNUnitsInPlayerUF(sbs) < tmpu then
tmpu = GetNUnitsInPlayerUF(sbs)
min_ply_u = sbs
end
end
sbs = sbs + 1
end
sp_min_u = min_ply_u + 1
reinf_u = sp_min_u * 100 + std_reinf
LR(reinf_u)
end
end
end
end
std_reinf = std_reinf + 1
if std_reinf > max_reinf then
std_reinf = 0
end
end
function factory()
local sw = 0
local spa = 120
local spb = 130
for n = 0, max_player do
if sw == sps then
sw = 0
end
if IsPlayerPresent(n) == 1 then
if (GetNUnitsInArea(n, "office_1") > 0) and (GetObjectHPs(1000) > 100 ) and (GetObjectHPs(1100 + sw) > 100 ) then
if Office1[n] == reinf_fac then
LR(spa + Rad(rd))
Office1[n] = 0
end
Office1[n] = Office1[n] + 1
end
if (GetNUnitsInArea(n, "office_2") > 0) and (GetObjectHPs(2000) > 100 ) and (GetObjectHPs(2100 + sw) > 100 ) then
if Office2[n] == reinf_fac then
LR(spb + Rad(rd))
Office2[n] = 0
end
Office2[n] = Office2[n] + 1
end
end
sw = sw + 1
spa = spa + 100
spb = spb + 100
end
end
function factory_inf()
local sw = 0
local spa = 140
local spb = 150
for m = 0, max_player do
if sw == sps then
sw = 0
end
if IsPlayerPresent(m) == 1 then
if (GetNUnitsInArea(m, "office_3") > 0) and (GetObjectHPs(3000) > 100 ) and (GetObjectHPs(3100 + sw) > 100 ) then
if Office3[m] == reinf_fac then
LR(spa)
Office3[m] = 0
end
Office3[m] = Office3[m] + 1
end
if (GetNUnitsInArea(m, "office_4") > 0) and (GetObjectHPs(4000) > 100 ) and (GetObjectHPs(4100 + sw) > 100 ) then
if Office4[m] == reinf_fac then
LR(spb)
Office4[m] = 0
end
Office4[m] = Office4[m] + 1
end
end
sw = sw + 1
spa = spa + 100
spb = spb + 100
end
end
function Reinf()
local SC_ID = 100
local num = {}
for y = 0, max_player do
if IsPlayerPresent(y) == 1 then
num[y] = SC_ID + std_reinf
LR(num[y])
end
SC_ID = SC_ID + 100
end
RunScript("Check_Player",20000,1)
end
function Init()
max_reinf = 5 -- Maximale Verstдrkungen
max_player = 4 -- Maximale Spieler Zahl
max_init = 4 -- Wieviel Initial Verstдrkung kommen soll
min_init = 4 -- Ab wann Initial Verstдrkung kommt
reinf_fac = 0 -- Bis wie weit gezдhlt wird
rd = 3 -- Random for Factory
-------------------------------------------------------
-- Nicht diesen Block дndern -- Not change the block --
sps = max_player / 2
std_reinf = 0
max_player = max_player - 1
Init_count = {}
Office1 = {}
Office2 = {}
Office3 = {}
Office4 = {}
for e = 0, max_player do
Init_count[e] = 0
Office1[e] = 0
Office2[e] = 0
Office3[e] = 0
Office4[e] = 0
end
-------------------------------------------------------
RunScript("Info0", 10000)
RunScript("Info1", 20000)
RunScript("Info2", 30000)
RunScript("Info3", 50000)
RunScript("Info4", 60000)
RunScript("Inital_Reinf",30000)
RunScript("Reinf",600000) --600000--
-- RunScript("factory",12500)
-- RunScript("factory_inf",10000)
end







